hoi4 destroyer spam. , you can bump that number up to ~30. hoi4 destroyer spam

 
, you can bump that number up to ~30hoi4 destroyer spam  In the fleet have one CA per 3-4 basic destroyers and one torpedo destroyer

View community ranking In the Top 1% of largest communities on Reddit. Their sole job is to find enemies for your strike fleet, so keep your strike fleet. If you're looking for a competent surface fleet to fight other ships with, the basics is cheap DD with good engine and some torpedoes, and heavy cruisers loaded down with light attack. 1% of largest communities on Reddit. Zone Spam, that is, just clicking every bloody zone for control, will typically only be effective if you have enough groups in your fleet to cover the specified areas. Lets look at some IRL examples. Edit to link to my cut/paste. As stated, need to use subs in small groups but also make sure each sea zone only has small amounts as well because subs tend to dogpile any active combats so have 6 small fleets of like 3 subs, any time one group finds a convoy, any acvite sub groups in the area will dogpile in. A Heavy Cruiser and a few Light Cruisers will eat a 6-Destroyer sub patrol. The way naval hit probabilities work in hoi4, it's a reasonable concept. Created by The WarSimmer. 1. HOI4 Tools SGr - Save Game Recorder - records, compresses, and archives autosave files in realtime, no game impact. That makes planes far more important than infantry. Go to hoi4 r/hoi4 • by. This is the most efficient way to design good divisions if you aren't allowed to participate in the Spanish Civil War. CryptoIt means you only try to hold, in contrast to normal Russia which stresses tanks. The combination of speed and visibility make your ships much more difficult to hit. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. It's allowed me to destroy significant parts of any enemy navy with comparitively minor effort. III & ML 4. It’s pretty simple, but takes focus to make it efficient. So I favour simple 9 or 10 infantry divisions with engineers and support artillery. Fire Control 0. I stumbled into decision of which of the 2 choices I should pick as the US. These patrols should be a single ship, either destroyer or light cruiser, set to never engage. r/hoi4. Watch any lecture on WWII, and try to map whatever salient points you see from reality to HoI. and lost the Fuso to the USN destroyer screen. I don't have access to the specifics right now but a great. Spam divisions/planes. This assumes you actually have obsolete 1936. As with all content about what's "meta" in the game, this reflects my own opinion, based on experience and some math to get the facts straight. In SP it's usually best to build cheap destroyers with a couple torpedoes and light cruisers with maxed out light attack. So I favour simple 9 or 10 infantry divisions with engineers and support artillery. Go to hoi4 r/hoi4 • by. So Submarines are the easy way to go. for people curious: take all the sub focussed political advisors, just spam 36 subs from the start of the game at 20 dockyards (get 3 free with focus) then take the doctrine down the sub-unrestricted warfare branch (also with 3x 100% boost with focus) and put your subs to raid in any ocean, deep ocean and archapeligos cutting your entire sub collection in 10. I don't think any of them changes the naval AI more than Expert AI does but they could change other aspects that. In effect, this mod makes carriers weaker. SP AA and Tank Destroyers have less soft attack. Join my discord:. 2. The major navies began building torpedo cruisers shortly after the invention of the locomotive Whitehead torpedo in the 1860s. The Detroit arsenal just gives you 10% more medium tanks and that might be more important. Invasion convoy interception has reverted to pre 1. have like 10-20 of these in each task force for sinking enemy capital ships after their screens are gone. Also they are cheap and expendable meaning they are great for getting naval dominance 3. No one should ever make destroyers - they're absolutely worthless. l to ensure that your capitals are effectively screened. But if capitals aren't in the mix the torpedo cruisers go down hard every time. Whereas, if you don’t need many torp destroyers. Set the fleet to convoy raid mission with: split. Since their heavy attack is so lacking, they are better designed with the multipurpose role of attacking HC's and Screening ships. I prefer rather to spam DDs, CAs, BCs and CVs for maximum effort and refit existed ships to something useful. Now, there is a button, not beside the ships names, but in the admiral tab to retrofit ships. The surface fleet meta is heavy cruisers (1 heavy gun, lots of light guns, max engine, no armor), with roach destroyers (as cheap as can be; possibly include upgraded engines) and torpedo destroyers. Destroyer spam is the old meta. . Tech: *Research towed artillery immediately to get the line gearing. Don't waste time dispersing your armored forces to everyone and spam tank divisions to cover. More speed and lower visibility is always good. Archived post. • 1 yr. netherdraku • 4 yr. Heavily Entrenched Defense: Perhaps the most ignored type of Combined Arms. They are so good some games literally ban them because they are so. 5. 366K subscribers in the hoi4 community. -Torpedoes aren't affected by combat rows (see next part). ProcessTruster • 6 yr. An updated, searchable list of HOI4 equipment names to cheat codes conversions. The best thing to hunt enemy fleets is aircraft, the naval portion of the game is a mess. That said basically every part of this game is better in MP. I didn't check Kamchatka to Alaska, but visually it looks even further away. Lots and lots of mines. Mid 1. S. Destroyers: Best Engine, Any Torpedo, Radar. This consists of destroyer spam where you mainly focus on light attack and torpedo attack, with just. Hearts of Iron IV Ai naval invasion spam is out of control and is ruining the fun in my games. Double line at in Divisions, move them around to counter armour. They work very well and are very powerful still. The counter to carrier spam is spamming more carriers than the enemy. Do they represent 4 or two engine bombers mostly? Aside from float planes/flying. I have a feeling it will get crushed by a large stack or by naval bombers. 4 days when all the convoys didn't get whirlpooled into a single inescapable battle, so. Best Naval doctrine is spamming naval bombers. Your navy, whether over the course of years or in one decisive battle, can make the difference between humiliating failure and righteous success. Also using your armored divisions to fight the enemy's armored divisions seems kinda stupid since you will be losing lots of armor yourself. In Europe, a heavy tank destroyer is really handy. Overall against the AI its viable, but adding some CLs will help a lot. Simple max light attack Destroyers spammed out with the 12 BB's - this in theory should make it really hard to beat as the damage being dealt by the enemy navy will be spread so thin with hundreds of Destroyers to shoot at. This is from a livestream I did on twitch on Thursday last week. I have no fucking clue about Navies in Hoi4, this shit is blowing my mindWith 1944 tech, you can make a CL with 50+ light attack. Click on your fleets and one of the buttons is to enable automatic reinforcement from your reserve fleets. and just spam subs and maybe destroyers to get naval superiority. this plus your starting battleships completely ruins ai. My CLs are destroyer killers so new ships and upgrades get all CL guns or the best secondaries available. Invade the Soviets using 18w Inf divisions and let them grind themselves to death. r/hoi4 • I wrote a program to calculate every singe possible tank, give me your stats and I'll tell you the cheapest tank that fulfills them. Your armor won't help you at all there. Subs can play a lot of different roles and the fleet size depends on what you aim for. In my Germany game i got 2x superheavy battleship (upgraded full slots ofc) after 2 years of building time by 1942, some heavy cruisers and plenty of AA/submarine hunter. For the record, my play style is usually just spamming naval mines because that's all I understand. ago. . Theyre extremely niche to be frank. Look, the problem with naval combat in HoI4 is the same problem with land combat: Far too much of the tactical and operational levels of combat are abstracted and nonsensical. ago. At the start of the game, each country will have a. Jun 20, 2020 @ 3:05am Originally. If you have just 1 destroyer in a fleet your carriers will nuke any sub fleet before your destroyer can get within range of anything. 0 unless otherwise noted. The backbone of any strike force is the battleship. Have naval bombers over all air zones in the Mediterranean. I usually use the name of the class "retrofit. Each ship class you build can be classed with the different icons (shield, guns, skull, plane, etc). The carriers covered the Mariana's, PI Sea, Bismark Sea. I have seen an increased usage of torpedo destroyers for the Italy META and as Britain I was wondering how one goes about not only countering these mass produced destroyers but also destroy them. There is no point in adding more than three main batteries. 5 are probably the widths you want to go for. - Each naval region has a certain amount of superiority depending on the strength of each fleet. Where do you put tank destroyers? I don't think there is any reason to put them in your tank divisions if you can afford heavy tanks. Operational Integriy - the best doctrine if you want to maximize the number of dead enemy aircraft (fighter agility and aces. @EmhaN In the tank designer, look at the upper left side. Because you have to heavily rely on your Tanks and their breakthrough value to accomplish stuff. In this video I look over the potential new naval meta. Building a tank destroyer division is something that may work as well. Ardent scored one hit with her 4. 1. How to fix?This guide is if you want to recreate the historical US navy - or are like me and never know what to build - in HoI4. I have played against sub 3 spam and don't find it any different or that much harder to kill than sub 2's. Cheap, effective, and takes very little time to spam if you can wrangle at least one full set of naval dockyards. For fast encirclement use medium with a lof of soft attacks. r/hoi4. Against the AI, no. Even if we create a variant of the heavy tank destroyer, and boost its armor with 5 points, it ends up giving the division an armor value of 48. Scharnhorst opened fire on Ardent at 16:27 at a range of 16,000 yards (15,000 m), causing the destroyer to withdraw, firing torpedoes and making a smoke screen. increased number of convoys covered by each destroyer on escort from 10 to 12. So! (2. E. Operating in squadrons of 6 on convoy escort. Split into 3-4 task forces of submarines under an admiral, preferably one with Bold trait and then the Sea Wolf earned trait followed by the Spotter or Superior Tactician earned traits. 10 to 1 advantage easy. If your subs intercept all convoys in and out of enemy territory, they can't get any resources besides those that are present in the territory directly connected. Every point of Air Superiority is 1% less defense and movement speed for your opponent in the region and vice versa. Spam submarines hard and do most of the fighting on ground and air. 363K subscribers in the hoi4 community. It is cheap to produce, so I quickly produce enough to fit all my motorised, mechanised and tank divisons with one battalion each. 3 BCs are the minimum to reliably take on the outer defense fleets and then slowly work your way in to closer to larger enemy formations. You should aim for a total of at least 4-5 destroyers per cruiser. Destroyer are great against sub, but terrible at surface warfare. Construction 1. I disabled all my dlc and my mods, I started the game and I had this problem. For Japan the best template you can build is 44 width marine division consisting of lots of Marines, arty (4+), and one tank or tank destroyer battalion (Heavy in 1941+ is best, light is fine till then) for hardness and armor piercing. This is extra effective as Germany due to your Admirals, focus tree, research bonuses, and simple geography. Why does the AI spam planes so much, i mean UK and Fra. this guide focuses mainly on the hoi4 surface fleet. Carriers will disengage if they can't "detect" the enemy, mainly subs that are under water. (Supp : log, art,recce,eng,maint) That's what I use. as USA i wait til Japan declare war, with USA superproduction + DD or SUB spam, the Japan arent able to dont even touch Philipines. Contents. k. Yes your heavy tanks won't receive much damage from infantry, but they will receive max damage from enemy anti-tank anyway. In addition I have a better template that adds AA and logistics. Their role is just to spread damage around, so that nothing gets sunk. The way naval hit probabilities work in hoi4, it's a reasonable concept. Subs like other people said work well and sub 3s can even whittle down a developed navy. Please remember this video is not the be all end all, a. 4. In an infantry divisions org is not a problem. This is the game’s way of understanding roles, since you can build both a raider destroyer (guns and torps) and an anti-sub destroyer (depth charges, sonar). The first design we will be testing is spam of a light cruiser design (no armour) with a 1:1 ratio of roach destroyers as well. Without testing I would assume the fuel and IC cost might be less efficient than submarine spam, however you may require less ships to accomplish the same result which would negate the possible fuel and Production costs that I predict. 375K subscribers in the hoi4 community. Overspending on a navy can hurt you overall. 4. DP guns on CL. . Your navy, whether over the course of years or in one decisive battle, can make the difference between humiliating failure and righteous success. Highlight the ships you want to retro, then click on the button under the admiral and select the new design. ago. We have updated our Community Code of Conduct. Go to hoi4 r/hoi4 • by. Many-player Macro-Micro WW2 game: HOI4 /pre-- WW1 Global grand strategy game: Pride of Nations Favorite Game I may never have time enough to play thoroughly: CK2. You can refit it to have some pretty amazing sub detection. Set the fleet to convoy raid mission with: split. L. It does not change tanks' stats. Once those are filled up I start worrying about capitals Not sure if it's ideal versus players, but it shreds the AI1. Specialized destroyers and naval bombers should do the trick. xoldfashionedx Research Scientist • 5 yr. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. In addition I have a better template that adds AA and logistics. this division is the most efficient. In that case I usually design destroyers with the. for the low price of just 85 XP! As an added bonus, get a way to ramp up your army to a million men for just 5 XP extra! Limited time offer. Infantry : 40W Inf ( supp : art, log,recc,eng) Tanks : tanks and motorized , take around 30-35 org fill up the rest with tanks untill you have 40Width. Go to hoi4 r/hoi4 • by. Submarine Spam, destroyer spam it just doesn't work. 2 set to to nav strike and patrol the same zones as the CV's, kept 1 task force for Invasion support. You can put groups of DDs on Invasion support to have them tag along with the troop transports. the reason you build light cruisers as any naval power (uk. The United States Navy ended the war as the worlds largest and most powerful navy - a title they have stubbornly clung to since then. 5 production per day. Description. I’ve seen Das Boot. Destroyer are great against sub, but terrible at surface warfare. 763 6. 2. The US in the pacific, especially with the Base Strike Doctrine will be way more efficient with Light Cruiser as their screen ships than destroyer. Win. Light cruisers can fill the role of destroyers or that of heavy cruisers. Heavy Cruiser light guns don't magically only deal 10% damage to Light Cruisers because their piercing tends to be slightly less. Bad news: at 30%. So, right now there are 2 main metas for man the guns, spam sub 3s and bombers, or Light attack heavy cruisers and torpedo destroyers with tug boats. They're self-propelled and are fired from torpedo tubes carried by certain vessels that generally have a smaller displacement than a Battleship, with its primary. Watch any lecture on WWII, and try to map whatever salient points you see from reality to HoI. There are essentially two metas. Bren Mk. . Bait them into encirclement or just out murder them. AI has no answer to sub 3 spam. Navy Works like: 1 Admiral has a Fleet, each fleet has different Task Forces. Bren Mk. This is a very heavy assult infantry tenplate. I've been trying to keep up my production, but my two fleets in the area, the Baltic Fleet and the Home Fleet, have. 5 per yard) x (QTY of naval yards dedicated) / (cost of design) = production cost in days. People have built ONLY torpedo cruisers and destroyed larger mixed fleets but adding a few battleships is still a good idea. The remaining battleships and CA's I split into 3 equal task forces, with 3 scout task forces. Fourth, use the Raiding Fleet designer if possible. Like, lets just say I make a Variant of the Panzer IV called Pz 4 A, and I want to add that variant to my stockpile, but here is the thing, if I type in “Ae [Number] medium_tank_equipment_2”, it just gives regular Panzer 4’s without the “A” variant. This way you don't have to set up the whole task force again when one cruiser gets destroyed by - most likely - a naval bomber. The purpose of infantry is to defend. 96 Badges. HOI4 is quite alot based around speed, so even if the quicker solution cost more in the short term it may still save you alot in the long term. dishhawkjones • 2 yr. What should be the best option is destroyer with depth charges and sonars, maybe light cruisers to offset some those deep ocean malusses. Spam submarines and tell them to convoy raid off your coast. Give your sub snorkel, best (and maximum amount of) torpedos and best engine. But in general, which is superior. Maybe try modern sub and destroyer spam with radar assistance? If you set subs to patrol and convoy raiding while you have destroyers as strike force, with maybe some subs and destroyers setting mines, you should be okay for naval invasions. Build fast ships with Radar and spotter planes. The maximum number is 999,999,999, anything higher than. In both world wars, particularly the first, they had a nasty tendency to suffer catastrophic explosions with nearly all hands lost. Two slots of torpedo twos on a sub is enough to instantly sink a convoy in the first volley if you are lucky. xoldfashionedx Research Scientist • 5 yr. 125 IC 2Steel 1Chromium, which puts its IC/HP ratio at ~18. There are no class-specific bonuses at all for battleships, battlecruisers or heavy cruisers, but if built they share the array of global bonuses under this doctrine. Now all of them can pierce it, I end my anti-tank gun production because its useless. To each his own, personally i hate navy in hoi4 and everything that has to do anything with navy. The advice given seems to be the current standard. 2. The "HOI4 Special" as it stands, is to spam subs with snorkels and naval bombers. Never miss a thing. Destroyers are about 1/3 the Ainti-Air strength of a Light Cruiser, which is the most cost-effective ship for AA (outside of a carrier with fighters). It's the meta for a reason. What is the use for heavy tanks in HOI4? Light tanks are fast, take less production, and have the best soft attack per buck. If you can afford artillery, give it everyone. Battleships. 9x7=251 , Almost cheaper than a motorized artillery battalion (about 231)! the combat STATS are very, very powerful, High penetration, high armor , good soft/hard damage, high. The navy gives you the agency to go and do anywhere, and not be locked to the limitations of a contiguous land passage. I have played against sub 3 spam and don't find it any different or that much harder to kill than sub 2's. Torpedo cruiser. Someone has also recommended doing the same but with SP heavy AA guns since you need far fewer SPAA guns to for a battalions but you get all the hardness and piercing but I haven't tested it. In my honest and humble opinion, if you want to spam ships which are quickly build, go for one of these. I alternate between those two, recruiting. 5, so it's not helpful in this area. This thread is archived New comments cannot be posted and votes cannot be cast. New comments cannot be posted and votes cannot be cast. Yeah, the Wikipedia hasn't been updated since 1. But, Naval AI is doesn't exist so you can't really go wrong with anything you do. I have been playing this way more and more as it is easier and far less manpower lost. For comparison, the BC1 costs 6853. well the original TNO was exposed as the toxic and degenerate shithole it was and as a result lost a large amount of fans and now some people on /v/ are trying to make a better version. I know “add_latest_equipment” exist but ALE just gives everything whilst I want. The cruisers kill enemy screen ships. The only 'necessary' navy are cheap escort destroyers if you will rely on convoys. The engine keeps them fast. First I tested out land based naval bombers vs ships. The navy gives you the agency to go and do anywhere, and not be locked to the limitations of a contiguous land passage. A single Naval Yard outputs 2. Destroyers should be at least 4 per cruiser. If they hit 0 manpower before you you win. Having air superiority is super important for spotting and battle. Mean kills with level 1/3/5 SAA (no radar tech) Mean kills with level 1/3/5 SAA (1940 radar tech) NAV I. Kaisha. Finally you add a heavy cruiser (CA) with the basic medium gun (which makes it a capital ship), a fire computer, no armour and as many light guns as possible. Added focus tree toggles for Estonia, Latvia, and Lithuania. Mar 24, 2006 22. Don't let your navy engage for. Apr 28, 2021. You can never go wrong with torpedos and it always is a good idea to build screen with a. [41] Subs are fine for playing defense and raiding convoys, but they no longer give sea control to allow invasions. Infantry can also be upgraded to the point where they can handle. subs joining also mess with the engagement ranges and lead to you. I also think i'm just going to be putting 3 line AT in all of my basic infantry because that gives me about 50 piercing which should be fine against 20 width panzer 3 and 4 divisions. You have 6k light tanks in stockpile. S. Also, investing in naval aviation might be worth it for extra anti ship. IRL the US alone made 300,000 fighters over the course of the war and all of the 'big 4' made over 100k whereas in HOI4 you might see USSR/US. By the time an enemy destroyer gets lucky and sinks a sub, you will have already sunk several divisions worth of troops. If you want to hunt surface fleets, you ll need at least 30 subs i would say. 3x. In both world wars, particularly the first, they had a nasty tendency to suffer catastrophic explosions with nearly all hands lost. Naval bombers, subs. Heavy Battery II. This gives you ratios of ~45. I miss that destroyer. Colosso95. Cold War: Iron Curtain is supported and in active development. the. After all, spending a bunch of IC to turn an existing destroyer into a cheaper destroyer defeats the purpose of the cheaper build. The single depth charge slot in the upgraded destroyer model should be enough to deal with any submarines. The AI doesn't. With 15-20 divions of 40w medium + mech you should be able to push germans from north poland, through konigberg to berlin. Heavy tank destroyer variants will maximize these to stats in a single brigade. Submarine Hull: 0. If you want to do navy the universal ships are light cruisers. If you like to make smaller 10 width armor divisions though, it won't be that useful. You can also just spam destroyers/subs if you want an easiest way to maintain naval superiority and use bombers to kill ships. Front 1. Trips. That's a difference in cost of 52%. -Sub spam + naval raiding. EpicSos • 4 yr. However Destroyer spam is a Drain on manpower because they get killed of pretty fast when fighting against a good navy. Good news: it's better at dogfighting than the 1940 heavy fighter. ago. From what I've heard from the MP regulars on the forum you're best off spamming early-ish destroyer hulls (because they're inexpensive) with sonar added and adding air cover if hunting subs. Go to hoi4 r/hoi4 • by. New comments cannot be posted and votes cannot be cast. Because you have to heavily rely on your Tanks and their breakthrough value to accomplish stuff. I transform Royal navy C/D/E class cruisers into glorious murder-screens. Good light cruisers are excellent uses of. or spam naval bombers and kill the entire british fleet after a while. You only need 7 tanks to make a Super-Heavy TD battalion , 35. Mixing both tanks has big advantages in production costs, training, supply and fuel as well as scheduling when things are available. but for making screens, use something with light attack. I have made some 4 Carrier, 2 Battleship, 6 Heavy Cruiser, 6 Light Cruiser, and 18 Battleship Destroyer fleets, but to be honest I haven't really properly tested the setup. There are essentially two metas. But. Published January 5, 2023 Updated January 14, 2023 2 Comments Contents Introduced with the Man the Guns DLC, the ship designer completely changed the game when it. A place to share content, ask questions and/or talk about the grand strategy game… Unfortunately Canada, Australia, and USA are in Allies and they're all majors, so I need to defeat them all. Maybe AA to help vs bombers. I just naval bomb it out of the water without much effort. Colosso95. So 11-8-2, 12-7-2, or 14-5-2. a tragedy that will halt Japan for the rest of the game. have like 10-20 of these in each task force for sinking enemy capital ships after their screens are gone. Go to hoi4 r/hoi4 • by. Torpedo Launcher II. 7 Infantry + 3 Heavy Tank Destroyer with updated Gun (+5):. Even if we create a variant of the heavy tank destroyer, and boost its armor with 5 points, it ends up giving the division an armor value of 48. HOI4 Tools SGr - Save Game Recorder - records, compresses, and archives autosave files in realtime, no game impact. Patrol = ships are out at sea searching for the enemy fleets and engage depending on engagement orders and enemy fleet strength. My last heavy cost 16 production. For instance, a Tier 3 Heavy Cruiser only suffers an 11. SPArty has Piercing near 0 and a TD has A LOT. destroyer2 : the point is that they can tank more shots form a light attack cruiser. It's probably not the most effective, but it works in a pinch. The panzerschiffe is also stuck at 80% reliability, dropped 20% by. Each hull type contains a number of module slots. 3. Built modern "patrol DDs". The development of the torpedo gave rise to the Jeune École doctrine, which held. Scharnhorst opened fire on Ardent at 16:27 at a range of 16,000 yards (15,000 m), causing the destroyer to withdraw, firing torpedoes and making a smoke screen. even the. Mostly its enough against most of players, who spamming. All navies in HOI4 start with navies with almost no AA defenses. The 7/2 however consumes 8000 manpower, and 638 IC, and only offers 176. I made this mod to change naval combat, removing all the cheese that Paradox left in, and adding some more realism to the whole naval combat mechanic. In Kyushu you can only build 1, so add a 3rd factory to Tokai. AI newer uses 40 widths, so you'll be perfectly fine with 20 width. I'll usually do 20 dockyards on my spotting destroyer, 10 on my screen destroyer, and 10-20 on my spotting cruiser, and 3 on convoys. Sub 3’s are very good, and they are very quick to build. Business, Economics, and Finance.